WePaint
WePaint is my Master's project, a co-located, full-body, digital painting game designed to encourage collaboration between players. The project is envisioned as a means to augment social skills therapy for children on the autism spectrum. As my Master's project, I have been responsible for all stages of the project. These have included project ideation, literature review, observational studies, mock-ups, implementation, and evaluation.
Step Up!
Team project for the Happy Healthy Home class. The motivation behind the project was to make working out on one's stairs at home a fun and engaging experience. To accomplish this, we used music to create a rhythm to indicate when the user should switch steps, and lights to indicate the destination step. Sensors measure when the user has stepped on a specific stair. This data is then uploaded to the Salud! health management system, so that users can track their exercise progress.
Experimental Puppetry
Team project for the
Experimental Media class. The motivation behind this project was to create a physical puppet equipped with sensors at key areas. The values from these sensors would then be transmitted to a computer which would use those values to manipulate a virtual scene. For instance, on our puppet we read when the puppeteer bends the elbow and moves the head from side-to-side. To capture when the elbow is bent we use a bend resistor; head movements are captured using an accelerometer. An Arduino reads these values and transmits them through an XBee. Eventually, a Unity model will use these values to display the virtual scene. This project is essentially about building a Tangible User Interface, such that manipulations of the physical puppet map to manipulations of the digital realm.
A video of our third prototype can be found
here.
Student Roommate Finder
Team project for the Introduction to HCI class. The objective for this project was to create a web portal to aid incoming graduate students in finding housing and roommates near the Georgia Tech campus. This project spanned the project lifecycle: interviews and surveys were conducted to determine student needs; results were analyzed to inform design alternatives; detailed design sketches were produced; a front-end prototype was implemented using HTML/CSS and Adobe Flash; and a field study was conducted to evaluate the system.
UAV Display Design
Team project for the Engineering Psychology (Design Module) class. We used Human Factors Engineering principles to design the cockpit display for an Unmanned Aerial Vehicle.
Augmentative & Alternative Communication Device
An individual mini-project for the Introduction to HCI class. The goal was to design an Augmentative and Alternative Communication Device for adults with a speech impairment. The target user population is tech savvy individuals, who would be familiar with mobile technologies like smartphones, and so desire more sophisticated functionality. For this project, I researched the problem space to understand user needs. I also created wireframes to model user interactions with the system. Finally, I implemented a prototype in Flash.